Intent to Purchase is a key metric for analyzing the success of online or offline media spending based on ROI. “It is becoming very important because we constantly have to be able to say if investing in [certain] types of media will drive towards a response,” says an agency researcher in AdAge.
One way to increase intent to purchase is to diversify your media mix---adding print or online to TV for example, according to a study by market researcher Advertiser Perceptions. Their research showed that consumers were more likely to express an intention to buy with multiple media across categories such as consumer electronics, apparel, automobiles, beer and toiletries.
It's happened before and it will happen again---the inappropriate pairing of an ad and content---in this case an ad for two upscale communities at website "PutYourFeetUp.com", inadvertently paired with a grisly story of severed human feet washing up on a beach in British Columbia.

Contextual advertising is the analysis of keywords and page content to match a page with relevant ads. Unfortunately, the algorithms that govern the placement of advertising versus page content can only filter out so much, and the result is the occasional creepy pairing seen above.
The companies offering contextual advertising, among them Google AdSense, Overture's ContentMatch, and Adsdaq as well as news and information sites and others are surely trying to find away to avoid these unfortunate placements. It's not an easy problem to solve.
So---does this mean you shouldn't use contextual advertising. Not at all. Just be aware that sometimes s**t happens.
Critics of online surveys say the respondents don’t represent the larger population, are not chosen randomly and because of that, results can vary widely from poll to poll. The Director of Polling at ABC (DIS) News calls them “poll-taking clubs.” Ouch.
However, despite the criticism, more companies are relying on the web to poll “multitudes” of people in part because it can be done “quickly and cheaply.”
Source: BusinessWeek
The leaderboard, that ubiquitous 728 x 90 banner, is, well, the leader in online ad sizes, garnering 61.2% of all impressions. In distant second place is the medium rectangle, garnering 23.1% of all impressions. Source: Center for Media Research
| Top Ad Sizes |
|||
| |
Dimensions |
Impressions (000) |
Share of all Impressions |
| Leaderboard |
(728x90) |
129,289 |
61.2% |
| Medium Rectangle |
(300x250) |
48,757 |
23.1% |
| Non-Standard Dimension |
|
22,118 |
10.5% |
| Vertical Banner |
(120x240) |
7,265 |
3.4% |
| Rectangle |
(180x150) |
1,859 |
0.9% |
| Wide Skyscraper |
(160x600) |
830 |
0.4% |
| Square Button |
(125x125) |
598 |
0.3% |
| Button #1 |
(120x90) |
218 |
0.1% |
| Skyscraper |
(120x600) |
120 |
0.1% |
| Large Rectangle |
(336x280) |
107 |
0.1% |
| Full Banner |
(468x60) |
90 |
0.0% |
| Half Banner |
(234x60) |
80 |
0.0% |
| Button #2 |
(120x60) |
47 |
0.0% |
| Micro Bar |
(88x31) |
17 |
0.0% |
| Total |
|
211,395 |
100.0% |
| Sources: Nielsen Online, AdRelevance, May 2008 | |||
Audience Accumulation refers to the total number of people exposed to the advertising messaging of an advertising campaign, 1 or more times, across all media.
Games advertising is a growing vehicle for reaching a variety of demographics. It appears in numerous forms from “in-game” or “around-game” to “environment” or “immersive.”
Key terms associated with games advertising are below:
| Ad Formats For Web and PC Based Games |
|
| Advertising |
Format Description |
| Around-Game Ads |
Display or interactive ad units are displayed in conjunction with, or alongside a game. Also referred to as “environment” ads |
| Advergames |
Custom-made games specifically designed around a product or service (e.g. Burger King - Sneak King) |
| Dynamic In-game |
Advertising elements within a connected game itself, that can be dynamically changed depending on location, day of week and time of day (e.g. vending machine fronts, billboards and posters) |
| Environment |
Display or interactive ad units are displayed in conjunction with, or alongside a game. Also referred to as “around-game” ads |
| In-Game Ads |
Display or interactive ad units appear as elements of the game |
| Interactive Ads |
Display or interactive ad units appear as elements of the game. Also referred to as “interactive” ads. |
| Inter-level Ads |
Display or digital video ads shown during natural breaks in gameplay, such as between levels ("inter-level") or between rounds of play. |
| Game Skinning |
Includes game sponsorship of display units around the game, and/or custom branding integration into the game |
| Product Placement |
Integrated brand messaging, sponsorship and/or products into a game (e.g. beverages, mobile phones and cars) |
| Sponsorships |
Advertiser owns 100% share-of-voice in and around an existing game, such as sponsorship of a tournament, zone (level), or session of gameplay. Advertiser might also sponsor the release of new exclusive content associated with a game. |
| Static In-game |
Advertising elements within a game that may not be changed. These may reside within game play itself or on menus, leader boards, etc. This type of ad format is also referred to as "Hard-Coded" advertising. |
| Post-Game |
Ads shown following completion of the game |
| Pre-Game |
Display or digital video advertisements shown before gameplay begins as the game is loading |
| Sources: Interactive Advertising Bureau - 10/2007 Center for Media Research - 06/2008 |
|