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Travel the World with Teleporter, Travel Quiz App for the iPhone

February 21, 2010 by anne

A good friend has released Teleporter, a travel quiz game for the Apple iPhone and a fun, virtual way of traveling the globe.  With challenging questions, scenic photos and entertaining YouTube videos about travel destinations worldwide, Teleporter is designed for people who love travel and want to learn more about fascinating places and people on the 197 million square miles that make up Earth.

The Application is available in the Apple App store in iTunes, in both a free and premium version.

To give the free version a try, visit the Apple iTunes store via this shortened URL- http://bit.ly/Teleporter_lite.  For the full Teleporter version, go to- http://bit.ly/Teleporter.

Brand News: Tiger Woods, Jones Soda, Borders, Barnes & Noble, Dress Barn, AOL, Tide

December 1, 2009 by anne

Three  of Tiger Woods’ sponsors, Nike (NKE), Gatorade and Gillette, have expressed their support in the aftermath of his automobile accident and rumored affair. CNN 11/30/09  

The founder and former president and CEO of Jones Soda has founded BoxB, a company that will create nonalcoholic private label beverages for distributors. Owning their own brand eliminates the risk associated with building non-owned brands and then losing the distribution when they become a hit. Brandweek 11/28/09 
 
With Christmas less than five weeks away, Borders (BGP) and Barnes & Noble (BKS) are concerned that the weak economy will depress sales, despite best sellers from Dan Brown, Stephen King and Sarah Palin. wsj.com 11/25/09 May require subscription.
 
Dress Barn (DBRN) has completed its merger of Tween Brands, owner of the Justice brand that caters to children from the ages of 7 to 14. It will operate as a subsidiary of Dress Barn. Chainstoreage.com 11/25/09  
 
AOL is adopting a new brand identity next month when it spins off from Time Warner (TWX). The triangle is gone, and the uppercase “AOL” is now upper & lower case, punctuated with a period: “Aol.” NYTimes.com 11/22/09 via Media Bistro
 
Tide has introduced “Stain Brain,” an iPhone app that offers simple solutions on the spot and allows people to share cleaning tips. The move coincided with the launch of Tide’s Stain Release in-wash booster, designed to be added into the regular laundry load to remove a host of stubborn stains. CMDGlobal.com  
 
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Scamville Fallout

November 7, 2009 by anne

Last week we posted about TechCrunch's expose of social gaming companies, such as Zynga, who make hundreds of millions of dollars on Facebook and MySpace by scamming players who accept offers for in-game currency. The problem is that the special offers are really lead generation scams. One example: a “Farm IQ Quiz” offered by Offerpal rewards the user with Farm Cash for taking the survey---and signs them up to a $9.99/month mobile subscription without the user’s consent. 

Since then the CEO of Offerpal, who was videotaped calling the assertions “shit, double shit and bullshit,” has been replaced. The new CEO admits the company has made mistakes and promises to do better.
 
A previous video of the Zynga CEO, Mark Pincus, has surfaced showing him saying:
 
“I did every horrible thing in the book to, just to get revenues right away. I mean we gave our users poker chips if they downloaded this zwinky toolbar which was like, I don’t know, I downloaded it once and couldn’t get rid of it.” 
 
The video is below: if you're viewing it at work, turn the volume down; Pincus drops the F-bomb in it.  
 
Facebook promises to be more vigilant in ferreting out these scams, but despite having made, reportedly, lots of money on these deals, I think they (along with the scammed consumers) are the losers here. Scams like this cause legitimate advertisers to question the wisdom of advertising on Facebook, MySpace and others, especially after seeing headlines like this: Are You Getting Scammed by Facebook Games?, or How To Spam Facebook Like A Pro: An Insider’s Confession. It doesn't help that scams like these have been occurring for awhile.
 
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“Scamville”:Techcrunch Shines Light on Social Media Scams

November 1, 2009 by anne

Social gaming companies are making hundreds of millions of dollars on Facebook and MySpace. But in a series of posts, TechCrunch says some of these gaming companies, such as Zynga  and Farmville  are making money by scamming players who accept offers for in-game currency in exchange for special offers that are really lead generation scams. One example: a “Farm IQ Quiz” offered by Offerpal rewards the user with Farm Cash for taking the survey---and signs them up to a $9.99/month mobile subscription without the user’s consent.  

Another example provided by TechCrunch: Users are offered in-game currency when they sign up to receive a learning CD from Video Professor for just $10 shipping. But a different page, separate from checkout, tells them they will be getting a full set of CDs at a cost of $189.95 unless they return them.
 
TechCrunch notes: “Here’s the really insidious part: game developers who monetize the best (and that’s Zynga) make the most money and can spend the most on advertising. Those that won’t touch this stuff (Slide and others) fall further and further behind. Other game developers have to either get in on the monetization or fall behind as well…The games that scam the most, win.”
 
The posts have generated a firestorm of reaction, from companies who provide the offers, such as Offerpal, who called the assertions “shit, double shit and bullshit,” to commenters who say they’ve been victimized by the offer scams. Companies who have participated, or who have been approached to participate in offer scams, have commented that this has been going on for awhile without much notice from the media or social media sites. 
 
UPDATE: Scamville Fallout
 
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Insights: Social Network Ads, Decoy Selling, Clutter, Bankruptcy & Auto Sales, New Mattress Stuffers, Video Gamers

December 15, 2008 by anne

A Rasmussen poll finds that 51% of U.S. consumers say they won't buy a car from an auto maker that is in Chapter 11 bankruptcy reorganization. Thirty-one percent said they’d be okay with it, while18% said they weren’t sure. Phoenix Business Journal 12/13/08

What are the most effective means of reaching consumers in social media spaces? A report from Netpop Research, “Social Networkers U.S., Who They Are And What They Mean for Next-Generation Online Advertising” provides trending data showing the growth of social networking users since 2006, including a comparison of social networkers to non-social media users, and categorization of broadband users segments. While now is not the best time for marketers who haven’t used social network advertising to experiment with (during challenging economic times it’s best to stick with proven ROI), the report provides useful insights on social media users. Download the report, free until 1/31/09. Clickz 12/12/08

Nearly 30% of online adults will immediately leave a website if they perceive it to be cluttered with ads, and more than 75% of those who remain on cluttered sites pay less attention to the ads there says a study from Burst Media. Marketing Charts, 12/11/08

The financial crisis has spawned a new generation of mattress stuffers, aka New Mattress Stuffers, boomers “who have lost their faith in the housing market, the stock market, their bank, their big corporate employer, their auto company, and their last president,” and they’re waiting for the next shoe to drop. The new mattress stuffers are trying to create “safe havens” by investing in U.S. Mint gold coins, purchasing safes, vaults and guns, and eschewing plastic for cash. Wall Street Journal 12/10/08

Retailers can help consumers make a decision, and prevent the loss of a sale by introducing “decoys, loss leaders, or other products similar to the ones they really want to market.” When consumers are trying to choose between two highly desirable options, its easier for them to make a decision when a third, less desirable option is introduced, according to research conducted by Akshay Rao, marketing professor at the
University of Minnesota's Carlson School of Management. Using the example of a consumer trying to choose between two attractive sweaters, adding a third, less attractive sweater serves as a “’decoy’” that makes the other sweater appear more pleasing than before.” Science Daily 12/14/08
University of Minnesota (2008, December 14). Inside The Consumer Mind: Brain Scans Reveal Choice Mechanism. ScienceDaily. Retrieved December 13, 2008, from http://www.sciencedaily.com­ /releases/2008/12/081211141846.htm

53% of American Adults age 18 and older play video games while four out of five (21%) young adults play. Not surprisingly, the biggest players are teens; a staggering 97% of teens play video games. Obtain a PDF of the reportPew Internet and American Life Project 12/07/08.

 

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Research Brief – Reaching Mall Shoppers, Stereotypes About Gamers

July 22, 2008 by anne

Looking to Reach Mall Shoppers?
Look no further than
this recent Nielsen study that shows that Adspace Mall Network reaches 47% of mall shoppers viewed content provided on the Adspace Mall Network. The network plays a six minute programming loop that mixes consumer content and advertising messages displaying the 10 best deals in the mall and the 10 best sales on Smart Screens. The study showed that 34% of viewers had an average recall of specific ads they saw on the network.

According to the survey, shoppers viewed SmartScreens an average of 3.3 times per visit, had an average total viewing time of 114 seconds, with an average length of each view at 34 seconds. Teens were even more likely to watch the Smart Screens (57%) and devoted more time to doing so.

Sources:
Shoppers Check Out Mall Deals on Video Screens, MediaPost, July 21, 2008
Adspace Networks

Put Away Your Stereotypes About Gamers
40% of gamers are women, the average age of videogame players is 35 and 26% of gamers are over the age of 50. Those cursed boomers…From Marketing Charts according to  Entertainment Software Association (via DMW).

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GoFish Network

GoFish Network is a media distribution and ad network focusing on 17.4 million U.S. online users, mostly between the ages of 6-17. Websites include Miniclip.com (http://www.miniclip.com), Cartoon Doll Emporium (http://www.cartoondollemporium.com), Cookie Jar Entertainment (http://www.thecookiejarcompany.com), GameGecko.com (http://www.gamegecko.com), and Hallpass.com (http://www.hallpass.com.)

 Source: Adotas.com

UGame Network

The UGame Network, an online gaming social network and community designed to enhance the user’s enjoyment of their online gaming experience by providing them with a place to interact with others, meet and make new friends, share, play and use services.

Massive Incorporated

Massive Incorporated is an ad network focused on gaming. The company provides dynamic in-game advertising across game titles, genres and platforms

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